Unreal
Wrote this review a few years back but you can still try this game if you can lay your hands upon it.
As far as gaming is concerned, junta seem to conform to a flock mentality. They confine themselves to the same set of ubiquitous games instead of trying out new ones. I have come across gamers who give arguments like “Playing Quake III improves your reflexes” and “AOE has more strats than chess da” to justify their enslavement to these games. Other games on this list are Unreal Tournament (UT), FIFA etc. The gaming universe is huge and the variety of games available is prodigious. To confine oneself to a handful of games is, in my view, nothing short of criminal. To make sure that the guilty don’t plead ignorance, I dusted my stockpile and found a game which has been acknowledged as a classic everywhere but is largely unheard of here. I hope that this article will help remove the blinkers and the gaming scene will become much more diverse.
The game belongs to the popular first person shooter (FPS) genre. Admittedly this genre is overcrowded with below par games but this game stands above the rest. It is called Unreal and no, it is not the same as UT. It was after the stupendous success of Unreal that its multiplayer version was released as UT. The game is more than four years old, so it runs peacefully on low end systems ( like mine which is a PII, 350 MHz, 64 MB, 4 MB AGP). But that doesn’t reflect on its graphics which are comparable to the more recent pseud P4 level games. But the real pseudness lies not there but in the overall excellence of the game.
To start with the storyline is simple but not linear and forms the basis of the game. The game starts as you find yourself in the prison cell of a spaceship wrecked on an alien planet. As you explore the ship you find out how the crew was killed by aliens who are taking over the planet. You hear shouts and screams of people being killed but are helpless as you have no weapon. As you get out of the spaceship you get weapons and the real action starts.
There is only one word to describe the weapons – sexy. My favourite is the eight ball heat seeking rocket launcher which is very useful against fast moving enemies as the rockets follow them. The primary weapon, which is self energizing and upgradeable, is also novel. All weapons have a pseud secondary fire mode activated by a right click (this funda has since been cogged by many games) which gives more punch at the cost of extra ammo.
All the enemies/monsters/aliens have good AI and are difficult to kill. Even at the easiest level you will have to put strats to kill just the basic grunt. Unlike other FPS all aliens are not bad here. Some aliens called Nali priests help you and lead you to treasures if you save them from the bad aliens. The enemies are varied and different strats are needed for different creatures. Some of the ‘boss’ aliens are really good. The one I remember clearly is a huge Titan which chases you across a vast field throwing rocks at you. The strat there was to run between its legs and shoot it from behind. Of course it was not as easy at it sounds but it was fun none the less.
The art in this game is exemplary. The stage designs are complex and colourful. Underwater tunnels, concealed chambers, levers, push buttons etc have been extensively used to add to the complexity. The indoor lighting is eerie and adds to the feeling of impending danger. Each stage has a distinct feel to it and the outdoors are just out of this world (pun intended). Creatures resembling rabbit, mice, birds, fish and plants swarm over the alien landscape. Not all of them are there just for the effect. Some birds attack you and some fish can bite you to death while the berries of a certain plant have healing properties. The landscapes themselves are beautifully sculpted and are diverse with hills, valleys, streams and waterfalls.
But if I had to point one thing which makes this game stand out, it would be the music. The music is not arbit and changes with the situation. For example if you are just exploring a vast open area the music would be slow and soothing, but suddenly as an alien appears and attacks you the music will become loud and pacy adding to the shock. In fact there are a number of such ‘shocks’ in the game, where the lighting and the music give an effect which can scare the wits out of the most hardcore of gamers.
Most of what I’ve written above would be inconsequential for the casual gamer. The most important thing for him would be the gameplay (the way or method to play the game). Unreal was among the first games to use the keyboard and mouse combination for movement and shooting control. This interface is now universally accepted as the best for FPS games. Weapon reloading is automatic and other actions such as jumping and crouching can be performed using the keyboard. Although combat is the basic element in the game but exploration, path finding and puzzle solving also form a large chunk. There are some stages without any enemies where you will need logic and navigational skills to get through.
Viewed in comparison with today’s games Unreal lags behind a little in graphics and detail and the multiplayer mode is grossly inadequate. But it more than makes up for it in the pure enjoyment you get out of playing it. No other game in its genre, other than Half Life, comes close to it in overall gaming satisfaction. The game is not easy and you will need to save often, but it is this difficulty that is half the fun. If you can keep yourself from using cheats, I have no doubt that you will have great fun plotting the death of each enemy, exploring alien landscape and saving a planet from destruction.
